![]() ![]() Every time an item drops, there’s a chance that we can tweak it specifically for your class. ![]() You’re going to see a lot of things revolve around what we call the smart drop system. We made a lot of changes players can expect. The game is all about finding those legendaries and making sure those legendaries are as build-changing as we can make them. ![]() Internally, what we call Loot 2.0 is a bit of a reset. “We did a lot of work on rethinking our approach, to make sure we’re dropping better and more epic legendaries. ““Diablo is about being an awesome hero and battling a villain, but at the heart of Diablo it’s about loot,” Mosqueira added. But we want to make sure that once you’re done with that, if you want to keep playing the game for a thousand hours afterward, you have the opportunity to go and have a lot of different things to do.” “Obviously, with the new class, you can play through acts one through five and go through the whole thing. That’s one of the big goals for the expansion,” Lichtner explained. “This ties into an endgame for everyone, really. It makes the Crusader feel really special.” Blizzard has also added many more options for players to explore in the endgame, including Loot Runs and the Nephalem trials. That gives players a lot of tactical options. He can easily transition from fighting up close to fighting at range in a dynamic and seamless way. From a gameplay perspective, we wanted a class that handles itself up close and has a lot of really powerful melee attacks, but we also wanted to make sure that the Crusader has a lot of ranged options. “What we wanted to do there is, we wanted someone that really plays to the strength of those visuals. ![]() ““We started with that fantasy of the knight – not in shining, but in battle-scarred armor,” Mosqueira recalled. ![]()
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